I definitely feel as though it should allow for entirely stand-alone operation; ie. server & client in one (as @ihistand mentioned) and also just as a client pointing to a remote server.
You might ask why would you want a client on a desktop and not want it on the web; back-end administration applications is the main use-case I forsee.
I have a desktop meteor app running in https://github.com/MacGapProject/MacGap2 which I managed to get going with pretty easilyā¦ Iāll put up an example repo.
@jmorgan Does that mean after the first version, you switched from meteor to something else. If so, why? We community can lean from any pain points you guys went through.
Hi everyone. I found this thread because we are building an application that should be able to work online and offline.
I reproduced the steps in here with the sample todos app and got it working. But when I try to connect to the server changing this line in index.html
The browser start to reload the page all the time. I get to see the To-Do lists and items for a fraction of a second before the page reloads, so it seems that the connection to the server is actually working and local collections are getting populated.
Any Ideas on how to stop this from happening? Thanks!
UPDATE
Fixed it borrowing using this repo as reference. The key is removing the autoupdate package included in from meteor-platform package. Now the client application boots and works as expected.
Very interesting, Iād love to see an implementation of a Meteor desktop app using Electron, with itās cross-platform support it could be exactly what we need to get this into reality.
Charles your framework is fantastic, I used it to develop a game in Meteor, a small scale multiplayer game with accounts and everything, it was incredibly rapid to get started.
I think there might be a future for Meteor as a game development platform, given itās very easy to build on top of and create addons for. You can alter the user interface with plain HTML and event hooks so easily