Is there a limit to the amount of assets you can add to a package via addAssets? We have this very weird use-case in my company where we need to compile styles in runtime, meaning we need the assets available for the server to read from. But after a certain amount of style files added with addAssets some files started being ignored by the build process.
Is anyone aware of this? Is this a bug or a limit by design?
It’s the _addFiles method in the isobuilder which is responsible for pushing the assets onto an array of assets. I can’t see any hardcoded limits here. However, it does look like it’s possible to fool the method with Unix-like pathnames on Windows machines.