Can vibe coding make a meteor aigc storyboard tool live session

codex, cursor
meteor
mastra, agent framework
openrouter, fal, wavespeed

no plan, don’t know what to do next
one more thing
nothing

live

1 Like

Awesome

# Storyboard Studio

A full-stack Meteor app for building multi-step storyboards with AI-assisted assets.  
Design shots, generate or upload media, and keep a clean, versioned history per asset type.

---

## Highlights

- **Shot-based storyboard editing** with reorderable columns (drag to reorder).
- **Five asset lanes per shot**: source video, source image, edited image, output video, audio.
- **Active asset tracking**: each shot tracks the currently active asset for each lane.
- **History view**: browse past generations/uploads and set any asset active.
- **AI generation (fal.ai)**:
  - Text-to-image (source image)
  - Image editing (edited image)
  - Text-to-video (output video)
  - Reference-to-video (output video using edited/source image)
  - Text-to-speech (audio)
- **Upload pipeline** for images, videos, and audio (stored in `public/assets`).
- **Automatic thumbnails** for videos and waveform thumbnails for audio.
- **HeroUI + Tailwind** UI with icon-only and compact action controls.

---

## Architecture Overview

- **Collections**
  - `storyboards`
  - `shots`
  - `assets`
- **Reactive data**
  - Meteor pub/sub for storyboards, shots, assets
  - Active asset fields live on the shot (`activeSourceVideoId`, etc.)
- **Server**
  - Methods split by domain in `imports/server/methods/`
  - Upload routes in `imports/server/routes/`
- **Client**
  - Per-shot asset components with prompt and action controls
  - History modal per asset type

---

## Getting Started

```bash
meteor run

Environment / Settings

The app expects FAL_KEY to be available on the server.

Use Meteor settings and set your asset path:

{
  "FAL_KEY": "YOUR_KEY",
  "ASSETS_FOLDER": "/absolute/path/to/public/assets"
}

Run with:

meteor run --settings settings.json

Core UX

Storyboard

  • Create storyboards from the home screen.
  • Adjust global aspect ratio (16:9, 9:16) at the top header.
  • Rename and manage shots from the shot menu.

Shots & Assets

  • Each shot contains 5 asset lanes:
    • Source Video
    • Source Image (T2I)
    • Edited Image (I2IE)
    • Output Video (T2V / R2V)
    • Audio (T2S)
  • Prompted lanes include submit actions.
  • Upload assets to any lane (icon button in header).
  • History modal allows selecting active assets and specialized UI:
    • Video preview + activation list
    • Audio player + activation list

AI Generation

Models

  • Text to Image: fal-ai/z-image/turbo
  • Image Edit: fal-ai/nano-banana-pro/edit
  • Text to Video: fal-ai/bytedance/seedance/v1/lite/text-to-video
  • Reference to Video: fal-ai/bytedance/seedance/v1/lite/reference-to-video
  • Text to Speech: fal-ai/minimax/speech-2.8-turbo

All generations:

  • Create a pending asset
  • Move to processing
  • Update to completed or error

API Routes (Server)

  • POST /api/assets/upload
    • Upload file to ASSETS_FOLDER, create new asset, set active
  • POST /api/assets/thumbnail
    • Store video thumbnail for a given asset
  • POST /api/assets/waveform
    • Store audio waveform image for a given asset

Roadmap (planned / upcoming)

  • Multi-shot templates and batch creation
  • Cross-storyboard asset library and reuse
  • Multi-reference image to video (1–4 inputs)
  • Full timeline export (EDL / JSON)
  • Batch render queue + background status
  • Custom voice settings for TTS
  • Storyboard versioning and change history
  • Team collaboration with roles and approvals

Development Notes

  • Tailwind is used inline for all styling.
  • Storyboard UI is full-width and optimized for horizontal scroll.
  • Local file uploads are saved under public/assets (or ASSETS_FOLDER).

License

Private / internal. Replace with your preferred license.


![image|557x500](upload://aczFcwoKLp46CzexT0BSNZhMU2T.jpeg)