I’ve been trying to reduce lag. When I started this project, I put all player movement in to /server/main.js
/server/main.js is responsible for moving all players.
My question is, if I put that logic in /imports/main.js, would the client now also do client movement, and sync to the server - reducing the apparent lag?
Right now players click to move. If they click at the start of a new server tick, there is almost a 1 second delay before they move. I didn’t think it was a big deal, but my player base is complaining. I guess I’ll need to fix it.